InterviewsMac Edition Radio's interviews let you hear about new products and cutting-edge ideas directly from the people responsible for them.
Fjorg! The Iron Man Competition of Animation at Siggraph! – Siggraph 2007

As if animation wasn't tough enough, DreamWorks Animation, along with HP, and AMD, dreamed up and sponsored FJORG! (pronounced FORGE) at the 2007 Siggraph conference, in which sixteen pre-qualified three-member teams were challenged to create a character-driven animated sequence (of at least 15 seconds in length) based on a specific theme provided by the judges, during a 32-hour competition held before a live audience, as they compete for the coveted title of "FJORG! Champion, SIGGRAPH 2007". In this interview with Patricia Beckman of Dreamworks, we discuss how she came up with the idea, and what riches and glory await the winners of FJORG! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (9:10)

Autodesk’s Rob Hoffman Discusses Recent Updates to Maya – Siggraph 2007

Autodesk's recent acquistion of Maya, bolstered an already strong 3D suite of applications for Autodesk, and in this conversation with Rob Hoffman of Autodesk, we learn about recent updates to Maya 2008, 3ds Max 2008, and their purchase of Mudbox. If you are working in 3D then listen in to this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (7:16)

Paul Babb of Maxon on Cinema 4D, BodyPaint 3D and More! – Siggraph 2007

Chances are that if you have ever watched television, then you have seen Maxon's application Cinema 4D or BodyPaint 3D in use. Maxon has been on the Mac platform since the beginning, and was one of the first applications to be ported to Universal Binary status. In this interview with Maxon's Paul Babb, we discuss their current offerings, and his view of the industry. If you are working in 3D then listen in to this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (7:16)

Adobe’s Kevin Connor and NAPP’s Scott Kelby on Photoshop CS3 & More! – Photoshop World Las Vegas 2007

At the 2007 Photoshop World in Las Vegas, Scott Kelby and the National Association of Photoshop Professionals inducted Adobe's Kevin Connor into the Photoshop Hall of Fame! In this interview we discuss Kevin's new rock star status, as well as an extended conversation on all things Photoshop, both now and in the future. If you are working with digital photography, Photoshop, or Lightroom, then listen in to this interview! Recorded at the Photoshop World Conference in Las Vegas, in September 2007 by Harris Fogel. Posted 12/22/2007 (27:50)

Electronic Arts’ Glenn Entis on the Importance of Siggraph, Gaming, and the Status of the Industry! – Siggraph 2007

Glenn Entis is Electronic Arts' Chief Visual and Technology Officer Worldwide, and in this interview we discuss his affection for Siggraph, the state-of-the-industry in video and computer gaming, and the issues surrounding the development of games. Glenn was one of the featured speakers at this year's Siggraph/ACM conference, and EA has grown to have a worldwide influence over culture, technology, and the entertainment industry. If you are interested in gaming, then don't miss this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/21/2007 (18:45)

Digital Anarchy Brings Plus-Ins to Increase Your Productivity! – Siggraph 2007

One of the most powerful aspects of modern imaging and editing software was the introduction of an extensible architecture, which meant that folks could create specialized applications that "Plugged In" to an application. These "Plug-Ins" for programs like Adobe Photoshop, or Adobe AfterEffects really extend the capability of the application and can be tailored to meet the specific needs of users. In this interview Jim Tierney of Digital Anarchy, a leading publisher of Plug-Ins discusses how to get more for your Mac (or PC!) with Plug-Ins. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/21/2007 (12:21)

PDI DreamWorks Animator Phillipe Gluckman on Shrek and More! – Siggraph 2007

Phillipe Gluckman most recently served as the visual effects supervisor on "Shrek the Third" as well as the hit jungle comedy "Madagascar."  He previously served as co-visual effects supervisor on "Shrek 2" and as a sequence supervisor on the original "Shrek."  He also served as associate visual effects supervisor on PDI/DreamWorks' first computer-animated feature, "Antz." In this interview, we discuss the current workflow challenges, what DreamWorks is up to, how they hire folks, and more. If you are interested in animation, then don't miss this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/21/2007 (16:21)

Larry Weinberg & Steve Yatson on the History of Poser! – Siggraph 2007

Larry Weinberg was working as an animator in Los Angeles, and was looking for a good digital mannequin, and when he found that one didn't exist, he created Poser, one of the most popular 3D programs around. Easy to use, easy to export, Poser has legions of fans around the world! In this interview with Larry Weinberg and Steve Yatson of e-Frontier discuss the history of Poser, and their newly released Poser Professional. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (14:26)

2007 Siggraph Conference Chair Joe Marks On His Goals for Siggraph – Siggraph 2007

Joe Marks is the Conference Chair for the 2007 Siggraph/ACM conference. In this interview Joe discusses where Siggraph is, and the challenges and goals it faces for the future. Siggraph is one of the worlds most prestigious conferences for the intersection of art, science, and technology, and the role of Chair allows for one's vision of the organization and membership to become reality. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (19:10)

Pixar Renders New Changes to RenderMan! – Siggraph 2007

When most folks think of Pixar, they think of Pixar the animation studio, which is correct, but Pixar's roots are really as a technology company, and one of the backbones of the animation and special effects industry is their well-respected software Pixar RenderMan. In this in-depth interview with Chris Ford of Pixar, we discuss their state-of-the-art in rendering technology. For years serious digital artists, animators, special effects houses, and filmmakers have depended upon RenderMan. If you have ever wondered how those incredible special effects are created, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (23:55)

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