InterviewsMac Edition Radio's interviews let you hear about new products and cutting-edge ideas directly from the people responsible for them.
Paul Babb of Maxon on Cinema 4D, BodyPaint 3D and More! – Siggraph 2007

Chances are that if you have ever watched television, then you have seen Maxon's application Cinema 4D or BodyPaint 3D in use. Maxon has been on the Mac platform since the beginning, and was one of the first applications to be ported to Universal Binary status. In this interview with Maxon's Paul Babb, we discuss their current offerings, and his view of the industry. If you are working in 3D then listen in to this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (7:16)

Electronic Arts’ Glenn Entis on the Importance of Siggraph, Gaming, and the Status of the Industry! – Siggraph 2007

Glenn Entis is Electronic Arts' Chief Visual and Technology Officer Worldwide, and in this interview we discuss his affection for Siggraph, the state-of-the-industry in video and computer gaming, and the issues surrounding the development of games. Glenn was one of the featured speakers at this year's Siggraph/ACM conference, and EA has grown to have a worldwide influence over culture, technology, and the entertainment industry. If you are interested in gaming, then don't miss this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/21/2007 (18:45)

Digital Anarchy Brings Plus-Ins to Increase Your Productivity! – Siggraph 2007

One of the most powerful aspects of modern imaging and editing software was the introduction of an extensible architecture, which meant that folks could create specialized applications that "Plugged In" to an application. These "Plug-Ins" for programs like Adobe Photoshop, or Adobe AfterEffects really extend the capability of the application and can be tailored to meet the specific needs of users. In this interview Jim Tierney of Digital Anarchy, a leading publisher of Plug-Ins discusses how to get more for your Mac (or PC!) with Plug-Ins. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/21/2007 (12:21)

PDI DreamWorks Animator Phillipe Gluckman on Shrek and More! – Siggraph 2007

Phillipe Gluckman most recently served as the visual effects supervisor on "Shrek the Third" as well as the hit jungle comedy "Madagascar."  He previously served as co-visual effects supervisor on "Shrek 2" and as a sequence supervisor on the original "Shrek."  He also served as associate visual effects supervisor on PDI/DreamWorks' first computer-animated feature, "Antz." In this interview, we discuss the current workflow challenges, what DreamWorks is up to, how they hire folks, and more. If you are interested in animation, then don't miss this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/21/2007 (16:21)

2007 Siggraph Conference Chair Joe Marks On His Goals for Siggraph – Siggraph 2007

Joe Marks is the Conference Chair for the 2007 Siggraph/ACM conference. In this interview Joe discusses where Siggraph is, and the challenges and goals it faces for the future. Siggraph is one of the worlds most prestigious conferences for the intersection of art, science, and technology, and the role of Chair allows for one's vision of the organization and membership to become reality. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (19:10)

Larry Weinberg & Steve Yatson on the History of Poser! – Siggraph 2007

Larry Weinberg was working as an animator in Los Angeles, and was looking for a good digital mannequin, and when he found that one didn't exist, he created Poser, one of the most popular 3D programs around. Easy to use, easy to export, Poser has legions of fans around the world! In this interview with Larry Weinberg and Steve Yatson of e-Frontier discuss the history of Poser, and their newly released Poser Professional. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/22/2007 (14:26)

Illuminating the Details of LCD Displays with Stan Swiderski of NEC – Siggraph 2007

In this interview with Stan Swiderski of NEC Displays we discuss the differences in LCD technology, and how best to consider the proper display for your needs. We also discuss the impact of LEDs in display technology. If you have ever wondered why flat panel displays vary so much in price and performance, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (16:05)

Tablet Maker Wacom Brings a New Brand to Market With Bamboo – Siggraph 2007

This year, Wacom, creators of the well-known Intuos line of professional tablets and Cintiq tablet displays, introduced their new Bamboo line designed for consumers. In this interview with John Bistolas of Wacom Technology, we discuss the state-of-the-art in tablet technology. For years serious digital artists, animators, photographers, and illustrators have depended upon Wacom tablets as their tool of choice. If you have ever wondered why they gave up a mouse for a tablet, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (7:49)

Pixar Renders New Changes to RenderMan! – Siggraph 2007

When most folks think of Pixar, they think of Pixar the animation studio, which is correct, but Pixar's roots are really as a technology company, and one of the backbones of the animation and special effects industry is their well-respected software Pixar RenderMan. In this in-depth interview with Chris Ford of Pixar, we discuss their state-of-the-art in rendering technology. For years serious digital artists, animators, special effects houses, and filmmakers have depended upon RenderMan. If you have ever wondered how those incredible special effects are created, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (23:55)

Andrew Tschesnok of Organic Motion Creates a New Approach to Motion Capture! – Siggraph 2007

When most folks think of motion capture, they think of models wearing spandex suits covered with little sensors which are picked up by sensors in specially built rooms, and which can then be tracked and later have a "skin" applied. The problem with this approach is that it is both expensive and finicky. In this interview with Andrew Tschesnok of Organic Motion, we discuss their state-of-the-art approach to motion capture. By using multiple video cameras, they are able to create accurate motion captures, with a fraction of the post production work of other technologies. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (7:37)

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