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An interview with Steven DeBenedictis of SolidWorks Corporation on their Cosmic Blobs software for 3D creation and computer animation for kids. Well known for their high-end software, Cosmic Blobs was designed for kids to learn the world of 3D. Cosmic Blobs was recently updated and is now Universal Binary to run at native speeds on Intel Macs.Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 10/4/2006, revised 6/26/2007 (7:52)

An interview with Professor John C. Finnegan, Conference Chair of the 2006 SIGGRAPH/ACM Conference, now in its 34th year and the granddaddy of technology and computer art conferences. We discuss the Boston conference, what SIGGRAPH is today, and how you too can be involved. Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 10/4/2006 (9:08)

 

Siggraph is well known for cutting edge technology and this conference was no exception. In this interview with Mercury Computer Systems's Joel Radford, we discuss the Cell Processor, a new processor technology that will be seen in the the soon to be released Sony Playstation 3. Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 10/04/2006 (5:25)

 

Siggraph is well known for its display of cutting edge technology, so what booth had the longest lines? In this interview with InSpeck's Marco Estrela, we discuss their 21st century photo booth, which makes a 3D scan, and then using a laser, writes to a small block of plastic, encasing your image in 3D forever! Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 9/26/2006 (5:20)

In this interview with Darin Grant, Head of Production Technology at PDI DreamWorks we discuss the proprietary software and production pipeline in use at PDI DreamWorks. We also talk about the importance of attending Siggraph for both established animators and animators wishing to one day be established! Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 9/25/2006 (10:37)

In this interview with Doug Little of Wacom Technologies we discuss the use of tablet technology for creative work. If you have ever cursed at your mouse, or found the controls just too limited, then maybe you should consider a tablet! Maybe the artists and animators over at Pixar and ILM know something you don't! Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 9/25/2006 (9:23)

 

Now you don't have to live in a pineapple under the sea to tune into to WH2O, the radio station that sends out its signal to SpongeBob and all the other inhabitants of Bikini Bottom. "SpongeBob SquarePants: The Best Day Ever" is a whimsical album made by real musicians (including Andy Paley, Tom Kenny, Brian Wilson, and the last living Ramone) who sound like they are the ones having the best day ever! Posted 9/24/2006

Thomas Fogel, Posted 9/24/2006

In this interview with Ray Froude of NEC Displays we discuss the impact of LEDs in display technology. If you have ever wondered why it's so tough to calibrate a flat panel display, how much displays have changed over the past several years, or the impact of LED technology on displays, then this interview is for you! Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 9/23/2006 (13:11)

 

An interview with Maurice Patel of Autodesk on their recent acquisition of Maya. With a 3D portfolio that includes Maya, 3Ds Max, MotionBuilder, AutoCad, mental ray, & Cleaner, Autodesk now controls many of the industry's most popular tools. In this interview we discuss the upcoming release of Maya 8, and the future according to Autodesk. Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. (14:23) Posted 9/17/2006

In this interview with Kathy Mandato, DreamWorks Animation's Head of Human Resources we discuss how to land a position in animation. If you have been pursuing a position in animation, or CG work, this interview is for you! Recorded at the Siggraph/ACM Conference in Boston, Massachusetts, in August 2006 by Harris Fogel. Posted 9/17/2006 (8:32)

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