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A couple of years ago XtremeMac entered the Mac platform with a vengeance, entire lines of iPod accessories, earphones, and cases, all carefully designed, and marketed. Last year they showed a new audio system, the Tango, but it was in short supply. Luckily not only is it now easily available, it might be one of the best bargains on the block.

Harris Fogel, Posted 12/20/2007

Last year, we highlighted Delkin Device's eFilm Express Card 34 compact flash adapter for ExpressCard Slots as a must-have accessory for anyone with a MacBook Pro and a digital camera that takes Compact Flash cards, Delkin Devices, Kingston, Ridata, and others now make ultra high-speed memory cards, which can download data in a hurry, provided that you have a high-speed way to transfer that data. Delkin Devices' new FireWire 800/400 UDMA CompactFlash Reader-39 is a great solution. Once you've created your masterpieces in digital data, the big concern is how to archive it and on what media. Here is a quick lesson in the basic differences between some optical media choices available including the Delkin Devices Archival Gold Media and Verbatim's UltraLife Archival Gold media.

Harris Fogel, Posted 12/20/2007

In this interview with Stan Swiderski of NEC Displays we discuss the differences in LCD technology, and how best to consider the proper display for your needs. We also discuss the impact of LEDs in display technology. If you have ever wondered why flat panel displays vary so much in price and performance, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (16:05)

This year, Wacom, creators of the well-known Intuos line of professional tablets and Cintiq tablet displays, introduced their new Bamboo line designed for consumers. In this interview with John Bistolas of Wacom Technology, we discuss the state-of-the-art in tablet technology. For years serious digital artists, animators, photographers, and illustrators have depended upon Wacom tablets as their tool of choice. If you have ever wondered why they gave up a mouse for a tablet, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (7:49)

When most folks think of Pixar, they think of Pixar the animation studio, which is correct, but Pixar's roots are really as a technology company, and one of the backbones of the animation and special effects industry is their well-respected software Pixar RenderMan. In this in-depth interview with Chris Ford of Pixar, we discuss their state-of-the-art in rendering technology. For years serious digital artists, animators, special effects houses, and filmmakers have depended upon RenderMan. If you have ever wondered how those incredible special effects are created, this interview is for you! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (23:55)

When most folks think of motion capture, they think of models wearing spandex suits covered with little sensors which are picked up by sensors in specially built rooms, and which can then be tracked and later have a "skin" applied. The problem with this approach is that it is both expensive and finicky. In this interview with Andrew Tschesnok of Organic Motion, we discuss their state-of-the-art approach to motion capture. By using multiple video cameras, they are able to create accurate motion captures, with a fraction of the post production work of other technologies. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (7:37)

Every year we sit down with Jason Brynford Jones, also known as "Chinny" of Softimage to talk about the status of the 3D software industry, new releases and improvements in Softimage XSI 6.5 3D software. With legions of devoted fans, Chinny is always a great read on where we stand in the industry, as well we are in terms supplying talent to ever hungry studios eager for 3D animators. Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (21:41)

Corel Painter X is one of the most powerful tools ever created for the digital artist, and in this interview with Corel Painter Master Don Seegmiller we discuss the new features of Painter X, his approach to education, and the refinement of painting and drawing in the digital age. Author of "Digital Character Design and Painting", Seegmiller is a well-known artist in the concept art and game developer communities whose captivating images have been featured in games, books, magazines and galleries around the world. If you are working with Corel Painter, then don't miss this interview! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (13:43)

Daz3d has been committed to making 3D both enjoyable and affordable. From their freeware DAZ Studio, to Bryce 6, Hexagon 2, and their flagship 3D product Carrara 6. If you are just starting to work with 3D, or if you are experienced working in the 3D space, then listen in as Daz 3D's Steve Kondris discusses the various offerings and features in their recently updating software! Recorded at the Siggraph/ACM Conference in San Diego, California, in August 2007 by Harris Fogel. Posted 12/20/2007 (13:29)

We have listened to a large number of earphones and headphones, a few of which actually drop the term "audiophile" with varying degree of accuracy. One thing is clear, we should be encouraging more people and manufacturers to move away from the Apple inspired earbud design. Why? It's not a problem with the sound quality, but rather the need to crank up the volume to hear the music clearly over the din of outside ambient noise. In this review we consider some new earphones, the Etymotic ety8, Shure SE 310, Future Sonics Atrio, iSkin Cerulean F1 & TX+RX, & Skullcandy Icon.

Harris Fogel, Posted 12/20/07

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